Información Universitaria
Published:
Información Universitaria
Published:
Información Universitaria
Published:
Firebase Summit
Published:
Los bots de los videojuegos pueden generarse de muchas maneras distintas. Una de las más comunes es usar una máquina de estados finitos. Estas máquinas de estados son procedurales, esto es un comportamiento prefijado. ¿Cómo incluimos más diversidad a las ejecuciones? Una posible respuesta a esta pregunta es utilizando planificación automática.
En este vídeo comparo las maquinas de estados finitos versus la planificación automática.
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Published:
Published:
Published:
The obstacle Tower: examinando la Inteligencia Artificial
Published:
Ciencia Ficción, Inteligencia Artificial e Inteligencia General
Published:
Inteligencia artificial paso a paso
Published:
Published:
Información Universitaria
Published:
Published:
Published:
Información Universitaria
Published:
Published:
Los bots de los videojuegos pueden generarse de muchas maneras distintas. Una de las más comunes es usar una máquina de estados finitos. Estas máquinas de estados son procedurales, esto es un comportamiento prefijado. ¿Cómo incluimos más diversidad a las ejecuciones? Una posible respuesta a esta pregunta es utilizando planificación automática.
En este vídeo comparo las maquinas de estados finitos versus la planificación automática.
Published:
Published:
Published:
Published:
The obstacle Tower: examinando la Inteligencia Artificial
Published:
Ciencia Ficción, Inteligencia Artificial e Inteligencia General
Published:
Inteligencia artificial paso a paso
Published:
The Ninth International Planning Competition, 2018
Published:
Award
Published:
The oral defense may not exceed 45 minutes. Family members and friends may be permitted to attend, however, candidates should be aware that the defense is an official proceeding and their work will be publicly reviewed and potentially criticized. The typical defense consists of a public forum that is open to the entire University community.
Published:
I was working for 3 months at University of Huddersfield with Mauro Vallati and Lukas Chpra. They was working at the School of Computing and Engineering of the University of Huddersfield. They was members of the PARK (Planning, Autonomy and Representation of Knowledge) research group, led by Lee McCluskey and Grigoris Antoniou.
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Second position in multicore track
Published:
The Eighth International Planning Competition, 2014
Published:
The Ninth International Planning Competition, 2018
Published:
Award
Published:
The oral defense may not exceed 45 minutes. Family members and friends may be permitted to attend, however, candidates should be aware that the defense is an official proceeding and their work will be publicly reviewed and potentially criticized. The typical defense consists of a public forum that is open to the entire University community.
Published:
I was working for 3 months at University of Huddersfield with Mauro Vallati and Lukas Chpra. They was working at the School of Computing and Engineering of the University of Huddersfield. They was members of the PARK (Planning, Autonomy and Representation of Knowledge) research group, led by Lee McCluskey and Grigoris Antoniou.
Published:
Second position in multicore track
Published:
The Eighth International Planning Competition, 2014
Published:
#CienciaenelParlamento: Tema Big Data e Inteligencia Artificial. Consulta como persona experta.
Published:
The Ninth International Planning Competition, 2018
Published:
Award
Published:
This is the list of races that I participated.
Published:
The oral defense may not exceed 45 minutes. Family members and friends may be permitted to attend, however, candidates should be aware that the defense is an official proceeding and their work will be publicly reviewed and potentially criticized. The typical defense consists of a public forum that is open to the entire University community.
Published:
I was working for 3 months at University of Huddersfield with Mauro Vallati and Lukas Chpra. They was working at the School of Computing and Engineering of the University of Huddersfield. They was members of the PARK (Planning, Autonomy and Representation of Knowledge) research group, led by Lee McCluskey and Grigoris Antoniou.
Published:
Second position in multicore track
Published:
The Eighth International Planning Competition, 2014
Published:
Los bots de los videojuegos pueden generarse de muchas maneras distintas. Una de las más comunes es usar una máquina de estados finitos. Estas máquinas de estados son procedurales, esto es un comportamiento prefijado. ¿Cómo incluimos más diversidad a las ejecuciones? Una posible respuesta a esta pregunta es utilizando planificación automática.
En este vídeo comparo las maquinas de estados finitos versus la planificación automática.
Published:
Published:
Published:
Published:
The obstacle Tower: examinando la Inteligencia Artificial
Published:
Ciencia Ficción, Inteligencia Artificial e Inteligencia General
Published:
Inteligencia artificial paso a paso
Published:
Firebase Summit
Published:
Firebase Summit
Published:
#CienciaenelParlamento: Tema Big Data e Inteligencia Artificial. Consulta como persona experta.
Published:
This is the list of races that I participated.
Published:
#CienciaenelParlamento: Tema Big Data e Inteligencia Artificial. Consulta como persona experta.
Published:
This is the list of races that I participated.