Blog posts

2020

¿Pueden los juegos usar Planificación Automática? Isa Star

less than 1 minute read

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IA en videojuegos con F.E.A.R.

Los bots de los videojuegos pueden generarse de muchas maneras distintas. Una de las más comunes es usar una máquina de estados finitos. Estas máquinas de estados son procedurales, esto es un comportamiento prefijado. ¿Cómo incluimos más diversidad a las ejecuciones? Una posible respuesta a esta pregunta es utilizando planificación automática.

En este vídeo comparo las maquinas de estados finitos versus la planificación automática.

2019

2018

2017

Races and Sports

1 minute read

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This is the list of races that I participated.

The Dissertation Defense

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The oral defense may not exceed 45 minutes. Family members and friends may be permitted to attend, however, candidates should be aware that the defense is an official proceeding and their work will be publicly reviewed and potentially criticized. The typical defense consists of a public forum that is open to the entire University community.

2014

Internship Huddersfield

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I was working for 3 months at University of Huddersfield with Mauro Vallati and Lukas Chpra. They was working at the School of Computing and Engineering of the University of Huddersfield. They was members of the PARK (Planning, Autonomy and Representation of Knowledge) research group, led by Lee McCluskey and Grigoris Antoniou.

2012